Appearance
(This wiki page applies to people migrating code written before March 2017. It is unlikely to still be relevant.)
Introduction
Prior to pull requests flutter/flutter#8837 and flutter/engine#3482, both merged on March 17 2017, communication between Flutter app components written in Dart and host platform app components written for Android or iOS was accomplished by sending and receiving string/JSON messages using methods defined in the following types:
PlatformMessages
(Dart)FlutterView
(Android)FlutterViewController
(iOS)
These methods have been removed, leaving only methods for sending unencoded binary messages. A new channel concept has been introduced in their place:
PlatformMessageChannel
,PlatformMethodChannel
(Dart)FlutterMessageChannel
,FlutterMethodChannel
(Android, iOS)
The main goals of the new API are to achieve
- higher-level communication: asynchronous method calls and event streams
- less boilerplate and redundancy
- a more symmetric API across Dart, Android, and iOS
The following sections detail how to port code written against the old API.
Flutter side
With the new API you define in one place the name and type of the channel you need:
var fooChannel = new PlatformMessageChannel<String>('foo', const StringCodec());
var barChannel = new PlatformMethodChannel('bar', const JSONMethodCodec());
There are four codecs to choose from: binary, string, JSON, and standard. The standard codec employs efficient binary serialization of JSON-like values, supporting also buffers as leaf values (e.g. Dart TypedData
, Java primitive arrays, Cocoa NSData
).
Once you have a channel, you can use it in multiple places without repeating the information needed for its creation.
Sending messages to platform
Replace code like this
String reply = await PlatformMessages.sendString('foo', myString);
with code like this
String reply = await fooChannel.send(myString);
Receiving messages from platform
Replace code like this
PlatformMessages.setStringMessageHandler('foo', (String message) async {
// do something, then
return reply;
});
with code like this
fooChannel.setMessageHandler((String message) async {
// do something, then
return reply;
});
Invoking platform methods
Replace code like this
var arguments = { 'argA': 'hello', 'argB': 42 };
var message = {
'method': 'someMethod',
'args': <Map<String, dynamic>>[arguments],
};
dynamic reply = await PlatformMessages.sendJSON('bar', message);
// what about errors?
or this
var arguments = { 'argA': 'hello', 'argB': 42 };
dynamic reply = await PlatformMessages.invokeMethod(
'bar',
'someMethod',
<Map<String, dynamic>>[arguments],
);
// what about errors?
with code like this
try {
dynamic result = await barChannel.invokeMethod(
'someMethod',
{ 'argA': 'hello', 'argB': 42 },
);
// use result
} on PlatformException catch(e) {
// handle error
}
Receiving method calls from platform code
Replace code like this
PlatformMessages.setJSONMessageHandler('bar', (dynamic methodCall) async {
String method = methodCall['method'];
List arguments = methodCall['args'];
// handle call then
return result;
// but what about errors?
});
with code like this
barChannel.setMethodCallHandler((MethodCall call) async {
String method = call.method;
dynamic arguments = call.arguments;
// handle call then
return result;
// or
throw new PlatformException(errorCode, anErrorMessage, someDetails);
});
See platform_channel for an example.
Android side
Similar to Flutter side, using FlutterMessageChannel
and FlutterMethodChannel
from io.flutter.plugin.common
.
FlutterView view = ...
FlutterMessageChannel<String> fooChannel =
new FlutterMessageChannel<>(view, "foo", StringCodec.INSTANCE);
fooChannel.send(myString);
// or if you need to handle a reply:
fooChannel.send(myString, new ReplyHandler<String>() {
public void onReply(String reply) {
// do something with reply
}
});
API documentation. See platform_channel for another example.
iOS side
Similar to Flutter side, using FlutterMessageChannel
and FlutterMethodChannel
from FlutterChannels.h
.
FlutterViewController controller = ...
FlutterMessageChannel* fooChannel =
[FlutterMessageChannel messageChannelWithName:@"foo"
binaryMessenger:controller
codec:[FlutterStringCodec sharedInstance]];
[fooChannel sendMessage:myString];
// or if you need to handle a reply:
[fooChannel sendMessage:myString replyHandler:^(id reply) {
// do something with (NSString*)reply
}];
API documentation. See platform_channel for another example.