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The flutter
tool
The flutter
command-line tool is how developers (or IDEs on behalf of developers) interact with Flutter.
flutter --help
lists the developer-facing commands that flutter
supports.
flutter --help --verbose
lists all the commands that flutter
supports, in particular, it also lists the features that are of use to Flutter contributors.
These include:
flutter update-packages
, which downloads all the Dart dependencies for all Dart packages in the Flutter repository.flutter analyze --flutter-repo
, as described on Using the Dart analyzer.
When contributing to Flutter, use git pull --rebase
or git rebase upstream/main
rather than flutter upgrade
.
The flutter
tool itself is built when you run flutter
for the first time and each time you run git pull --rebase
(or flutter upgrade
, or anything that changes the current commit).
Documentation
The rest of this document assumes that flutter
and dart
on your path resolve to the scripts inside /path/to/flutter/bin
. If either flutter
or dart
on your path resolves to another binary, you should either prepend the Flutter SDK bin
dir to the front of your $PATH
, or ensure each invocation uses the path to the Flutter SDK controlled flutter
and dart
binaries.
Markdown documentation can be found for some commands in flutter/packages/flutter_tools/doc/.
Analysis
To run dart analysis on the Flutter tool codebase, run:
shell
cd flutter/packages/flutter_tools
dart analyze .
Note, if relying on in editor analysis and you check out a new Flutter SDK commit, you may need to restart your editor so that a new analyzer instance is started from the new Dart version.
On CI, some additional ad hoc tests are run in the Linux analyze
CI build. To verify a failing Linux analyze
build when Dart analysis is passing locally, you can run the full script that CI runs:
shell
dart --enable-asserts dev/bots/analyze.dart
Making changes to the flutter
tool
If you want to alter and re-test the tool's behavior itself, locally commit your tool change in git and the tool will be rebuilt from Dart sources in packages/flutter_tools
the next time you run flutter
. Alternatively, delete the bin/cache/flutter_tools.snapshot
file. Doing so will force a rebuild of the tool from your local sources the next time you run flutter
. This step is not required if you are launching flutter_tools.dart
(either by running or testing) from an IDE.
The flutter_tools
tests run inside the Dart command line VM rather than in the flutter shell. To run the tests, run:
shell
dart test test_file_or_directory_path
or
shell
flutter test test_file_or_directory_path
To run or debug the tests in IDE, make sure FLUTTER_ROOT
directory is setup. For example, in Android Studio, select the configuration for the test, click "Edit Configurations...", under "Environment Variables" section, enter FLUTTER_ROOT=directory_to_your_flutter_framework_repo
.
The pre-built flutter tool runs in release mode with the observatory off by default. To enable debugging mode and the observatory on the flutter
tool, uncomment the FLUTTER_TOOL_ARGS
line in the bin/flutter
shell script.
Debugging the flutter
command-line tool in VS Code
The following launch.json
config will allow you to debug the Flutter tool:
json
{
"version": "0.2.0",
"configurations": [
{
"name": "flutter_tools",
"request": "launch",
"type": "dart",
"program": "${workspaceFolder}/bin/flutter_tools.dart",
"env": {
"FLUTTER_ROOT": "${workspaceFolder}/../../"
},
"args": ["doctor", "-v"]
}
]
}
Note that:
- The current workspace directory is assumed to be the root of the flutter_tools package.
- Update
args
to be whatever arguments you want passed to the tool (i.e. which sub-command you want to debug). - To debug the
flutter
command-line tool while running aflutter
project, addcwd
to the configuration with the path of the project.
"configurations": [
{
"name": "flutter_tools",
...
"cwd": "/path/to/flutter/project",
}
]
Also, ensure flutter_tools (flutter)
is selected on the Debug tab.
With this configured, set a breakpoint(s) inline in a source file, and start debugging from the menu with Run -> Start Debugging.
For more on debugging, including detailed information on launch.json
, in VS Code refer to the VS Code documentation.
Debugging the flutter
command-line tool in Android Studio
Developers are expected to be able to run flutter
commands without needing in-depth knowledge of the tool. However, there are some cases in which you may find it useful to debug flutter
commands, especially when it's difficult to reproduce your issue.
The flutter
command is just a wrapper and it will finally run $FLUTTER_ROOT/bin/cache/flutter_tools.snapshot
generated by flutter_tools package.
That's to say, you can debug flutter
command as a Dart Command Line App. Let's take flutter doctor -vv
as an example. You can debug it following the steps below:
a. Open the flutter_tools package in Android Studio
b. Create a new Dart Command Line App by Add Configurations
and configure it as below:
The Dart file refers to bin/flutter_tools.dart where the main function is located. Program arguments refers to the arguments for flutter command, it's passed to main method directly. Working directory is which flutter project you want to run the flutter command, and is not always necessary.
c. The dart sdk is used to run the bin/flutter_tools.dart and expected to configure as below:
d. If you make some changes to the flutter_tools package, you may need to do as 'Making changes to the flutter
tool' says above because flutter command might be triggered implicitly by gradle, etc.
Though those steps given above are under Android Studio, the logic also works for other IDEs.
Adding, removing, or making changes to Dart dependencies
Once you've edited a pubspec.yaml
file in the Flutter repository to change a package's dependencies, run flutter update-packages --force-upgrade
to resynchronize all the pubspec.yaml
files. This does a full cross-package version solve for the entire repository.
If you need to pin a particular version, edit the table at the top of the update_packages.dart
file.
Using a locally-built engine with the flutter
tool
To allow the tool to be used with a locally-built engine, the flutter
tool accepts two global parameters: local-engine-src-path
, which specifies the path to your engine repository, and local-engine
, which specifies which build of the engine to use.
Important: before building your local engine, you should ensure that your engine feature branch is based on the same upstream version of the engine that the Flutter SDK/flutter tool has pinned. You can find the engine version that the Flutter SDK has pinned at flutter/bin/internal/engine.version
.
A typical invocation would be: --local-engine-src-path /path/to/engine/src --local-engine=android_debug_unopt --local-engine-host=host_debug_unopt
.
If your engine is in a directory called engine
that is a peer to the framework repository's flutter
directory, then you can omit --local-engine-src-path
and only specify --local-engine
.
You can also set the environment variable $FLUTTER_ENGINE
instead of specifying --local-engine-src-path
.
The --local-engine
should specify the build of the engine to use, e.g. a profile build for Android, a debug build for Android, or whatever. It must match the other arguments provided to the tool, e.g. don't use the android_debug_unopt
build when you specify --release
, since the Debug build expects to compile and run Dart code in a JIT environment, while --release
implies a Release build which uses AOT compilation.
⚠️ WARNING: As of #132245,
--local-engine-host
will be mandatory.If you're currently relying on the host engine being implicitly defined, you will need to update your workflow to explicitly specify the host engine. For example, if you're currently running
flutter run --local-engine=android_debug_unopt
, you will need to runflutter run --local-engine=android_debug_unopt --local-engine-host=host_debug_unopt
instead.
If you've modified the public API of dart:ui
in your local build of the engine and you need to be able to analyze the framework code with the new API, you will need to add a dependency_overrides
section pointing to your modified package:sky_engine
to the pubspec.yaml
for the flutter app you're using the custom engine with. A typical example would be:
yaml
dependency_overrides:
sky_engine:
path: /path/to/flutter/engine/out/host_debug/gen/dart-pkg/sky_engine
Replace host_debug
with the actual build that you want to use (similar to --local-engine
, but typically a host build rather than a device build).
If you do this, you can omit --local-engine-src-path
and not bother to set $FLUTTER_ENGINE
, as the flutter
tool will use these paths to determine the engine also! The tool tries really hard to figure out where your local build of the engine is if you specify --local-engine
.
Similar to the dwds debugging workflow, the Flutter tool can also be debugged with DevTools by invoking the tool with flutter/bin/dart --observe flutter/packages/flutter_tools/bin/flutter_tools.dart
and then using the first DevTools URL that is printed to the console.
Adding dependencies to the Flutter Tool
Each dependency we add to Flutter and the Flutter Tool makes the repo more difficult to update and requires additional work from our clients to update.
Only packages which are developed by the Dart and/or Flutter teams should be permitted into the Flutter Tool. Any third party packages that are currently in use are exempt for historical reasons, but their versions must be pinned in update_packages.dart . These packages should only be updated after a human review of the new version. If a Dart and/or Flutter team package depends transitively on an un-maintained or unknown package, we should work with the owners to remove or replace that transitive dependency.
Instead of adding a new package, ask yourself the following questions:
- Does the functionality already exist in the SDK or an already depended on package?
- Could I develop the same functionality myself in a few hours of work?
- Is the package actively developed and maintained by a trusted party?